In this tutorial we will show you a way of modeling walls that have windows in them without ruining the face loops/topology of the wall:
Written version:
Continue reading “How to model walls with windows that have good topology in Blender 2.6”
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In this tutorial we will show you a way of modeling walls that have windows in them without ruining the face loops/topology of the wall:
Written version:
Continue reading “How to model walls with windows that have good topology in Blender 2.6”
This tutorial shows you how to use the awesome Bip0038 feature of bitcoin, that allows you to create paper wallets that are password protected. It basically means a thief can’t spend your bitcoins even if he/she get’s a copy of your paper wallet. This makes backing up your paper wallets in multiple locations much safer!
Written instructions:
Continue reading “How to create a password protected bitcoin paper wallet”
In this video tutorial we import a paper wallet to the Armory bitcoin software.
Written instructions:
Continue reading “How to import bitcoin paper wallets to bitcoin software”
This tutorial shows you how you can withdraw bitcoins from MtGox back to a wallet that you have:
Written instructions:
Continue reading “Blender 2.6 F-curve modifier tutorial”
This video shows you how to copy html content from the developer tools toolbar in Google Chrome.
This quick video shows you how you can check if your wallet has received bitcoins.
Continue reading “Check your bitcoin wallet for transactions”
Learn how-to batch encode video files to different formats inside the free Avanti ffmpeg tool!
Camera animation can sometimes be a bit tricky to get just right. If you ever have the need to bring the camera and it’s animation from another blender file, here’s how to do it:
-Go to file –> apped
-Select the blender file you want to bring the camera from
-Go to “object” folder and find the camera from there NOTE: you might intuitively think to go to the “camera” folder, but that won’t work.
-Click on the “Link/append from Library” button
-The camera and it’s animation should now be in your new blender file