Written instructions
Continue reading “Sample colors with browser”Creating a Hue Wheel in Photopea
Free and Open Source Browser-based Font Manager
I couldn’t find a simple free font manager for managing all my fonts, so I decided to create one using Node.js.
It takes in a fonts-folder of your choosing (and it can also read all the nested sub folders) and lets you easily preview and categorize your fonts. It works on Windows, Mac and Linux. I’m giving it away for free here:
Download a basic empty WordPress Block theme
If you are looking to download a basic, barebones WordPress block theme to test this new feature in WordPress, look no further. Below is a download link to a basic empty block theme, generated with the Create Block Theme plugin from the WordPress developers. Simply unzip this file into your themes-directory, activate it in the themes section of the dashboard and you should be good to go.
CSS-only 3D fly-in animation
Have you ever wondered how to create a 3D-transition in which an element should fly past the camera onto the webpage? Here’s how you can do that using CSS-transforms:
See the effect in action here:
FLY IN!
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<meta http-equiv="X-UA-Compatible" content="IE=edge">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<title>Document</title>
<style>
body{
perspective: 300px; /* the smaller, the stronger sense of perspective (like short focal lenght) */
min-height: 95vh;
display: grid;
grid-template-columns: 1fr 1fr 1fr;
grid-template-rows: 1fr 1fr 1fr;
text-align: center;
}
h1{
grid-column: 2/3; /* Just for putting the h1 to center of grid */
grid-row: 2/3; /* Just for putting the h1 to center of grid */
transform: translate3d(800px, 200px, 1500px); /* Set the start position for the element */
animation: myflyin 2s; /* Activate the animation called myflyin */
animation-fill-mode: forwards; /* Keep the position from the last keyfframe */
}
@keyframes myflyin { /* Define the keyframes */
from {
transform: translate3d(800px, 200px, 1500px); /* Starting position */
}
to {
transform: translate3d(0, 0, 0); /* End position */
}
}
</style>
</head>
<body>
<h1>FLY IN!</h1>
</body>
</html>
Free Eevee Material Library Download
Here is a collection of various procedural/non-image based EEVEE materials embedded in a single Blender-file and mapped to spheres.
This has been created based on the Cycles Material Library here:
https://blendswap.com/blend/6822
Here is a render:

Here is the download link to the Blender-file:
How to do 3D-projection mapping with Blender
I tested several Word Cloud generators online, this one was the best

I tested many different options for creating wordart/wordclouds online. Some of them worked well but then exporting wasn’t free. Others were a bit too simple with not much to customize. But this one is both free and it has plenty of handy customizations available: https://www.wordclouds.com/
Construct 3 Spritefonts with Photoshop
Creating your own Spritefonts (sometimes also called bitmap fonts) for Scirra’s Construct 3 game engine using Photoshop can be surprisingly tricky. The main difficulty seems to be in creating a grid of evenly spaced characters so that the automatic Sprite font slicing mechanism in Construct can slice them up properly. A monospace font makes this much more simple since all the characters will take up the same space by default, but monospace fonts are quite limiting stylistically. What if you want to have non-monospaced fonts neatly organized in a grid for Construct?
There are helpful tools like “Give Your Fonts Mono” which can convert a regular font into a sprite font and it even generates the spacing data for Construct 3 which you paste into the Spritefont plugin settings. The spacing data looks typically something like this;
[[20,” “],[9,”l|”],[10,”Ii.,;:!'”],[16,”`”],[17,”[]”],[18,”j”],[20,”()”],[21,”t”],[22,”1-\”\/°”],[23,”r”],[25,”f”],[26,”*”],[31,”J”],[33,”u”],[34,”hkns”],[35,”Ldq”],[36,”bcgpz03789?”],[37,”Favy256+=$<>”],[38,”eox4~”],[40,”£”],[42,”BEP#€”],[44,”HNSTUZ_”],[45,”K”],[46,”D&”],[48,”R”],[49,”C”],[50,”VXY”],[51,”AG”],[52,”MO”],[53,”Q”],[54,”mw”],[58,”%”],[69,”W”],[70,”@”]]
You can’t however do any fancy stuff like giving your characters drop shadows, strokes or gradient fills etc. But there is a work around! Just save your tranparent png image from GYFM and open that in Photoshop. Then you can play with layer styles etc as long as you don’t cross the bounding box given for each character. You can increase the bounding box size in Give your fonts mono to give yourself more room. In Photoshop you might need to cut some of the rows into their separate layers for consistent gradients, but other than that this workflow should be pretty straightforward. When done in PS, simply re-save as PNG and import to Construct 3.
Unfortunately Construct doesn’t seem to support kerning at the moment so that would have to be handled with events. It’s not the easiest of programming challenges though.
Another possibility (besides custom events) might be to make a copy of the most difficult characters in the Spritefont sheet and give them special spacing rules. Then you would need to pick that special character in the situations in which your kerning looks bad. That’s also a bit hacky and tedious. So before Construct gets proper kerning support for Spritefonts, it might be best to stick to monospace Spritefonts.