In this video tutorial we will snap an object to the face normal of another object. This makes aligning different objects perfectly quite easy!
Written version:
Continue reading “Snap object to the face of another object in blender 2.7”
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In this video tutorial we will snap an object to the face normal of another object. This makes aligning different objects perfectly quite easy!
Written version:
Continue reading “Snap object to the face of another object in blender 2.7”
In this tutorial we will show you a way of modeling walls that have windows in them without ruining the face loops/topology of the wall:
Written version:
Continue reading “How to model walls with windows that have good topology in Blender 2.6”
This is just a quick tip that might help those who are wondering about how duplicating parent-child hierarchies works in Blender!
So the question is how can you duplicate a parent and it’s children in Blender, so that the duplicated children form a child relationship to the duplicated parent instead of the original parent?
And the answer is:
Blender is smart enough to do exactly that when you simply select the parent and the children and hit shift+D. The duplicated children will now follow the duplicated parent!
If you want to make duplicate children that follow the original parent, you simply duplicate only the children and Blender will keep the child relationship to the parent intact for the duplicates! So Blender is actually working very logically with duplicated child-parent hierarchies!
Cylinders can be hard to work with if you try to shape them manually. In this tutorial we’ll show you how to use the simple deform modifier to create a perfectly smooth curved cylinder bend.
Continue reading “How to bend a cylinder evenly in Blender 2.6”
The median panel inside edit mode in Blender 3D can feel a bit confusing at first. What it’s actually doing is showing the median value of all the vertices you have selected. If you have selected only one vertex then it will show the exact coordinates for that vertex. Add a second one in the selection, and it will calculate the median value of those two points and display that one.
Continue reading “Understanding the transform median coordinates in Blender”This quick tutorial shows you how you can add more details to your surfaces in Blender 2.64 by adding bump maps to your objects.
Continue reading “Adding bumb maps to cycles renders in Blender 2.6”