In this video tutorial we import a paper wallet to the Armory bitcoin software.
Written instructions:
Continue reading “How to import bitcoin paper wallets to bitcoin software”
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In this video tutorial we import a paper wallet to the Armory bitcoin software.
Written instructions:
Continue reading “How to import bitcoin paper wallets to bitcoin software”
This tutorial shows you how you can withdraw bitcoins from MtGox back to a wallet that you have:
Written instructions:
Continue reading “Blender 2.6 F-curve modifier tutorial”
This video shows you how to copy html content from the developer tools toolbar in Google Chrome.
This quick video shows you how you can check if your wallet has received bitcoins.
Continue reading “Check your bitcoin wallet for transactions”
Learn how-to batch encode video files to different formats inside the free Avanti ffmpeg tool!
Camera animation can sometimes be a bit tricky to get just right. If you ever have the need to bring the camera and it’s animation from another blender file, here’s how to do it:
-Go to file –> apped
-Select the blender file you want to bring the camera from
-Go to “object” folder and find the camera from there NOTE: you might intuitively think to go to the “camera” folder, but that won’t work.
-Click on the “Link/append from Library” button
-The camera and it’s animation should now be in your new blender file
This is just a quick tip that might help those who are wondering about how duplicating parent-child hierarchies works in Blender!
So the question is how can you duplicate a parent and it’s children in Blender, so that the duplicated children form a child relationship to the duplicated parent instead of the original parent?
And the answer is:
Blender is smart enough to do exactly that when you simply select the parent and the children and hit shift+D. The duplicated children will now follow the duplicated parent!
If you want to make duplicate children that follow the original parent, you simply duplicate only the children and Blender will keep the child relationship to the parent intact for the duplicates! So Blender is actually working very logically with duplicated child-parent hierarchies!