In this one minute tutorial we create a pixel art animation render with Blender Cycles by using a toon shader and freestyle.
Written version:
Let’s begin this pixel art tutorial by speed modeling a simple treasure chest.
We’ll use a fast speed for this part since this is not supposed to be a modeling tutorial.
Now that we have the basic model ready, let’s switch to Cycles and add some materials.
We’ll use the toon shader in order to get a cartoonish look.
Then we’ll add a quick animation to the lid. Let’s change it’s origin to the edge of the lid so that it rotates correctly.
We’ll set the resolution to something relatively small like 128 x 128 pixels.
Now let’s create some gold coins by duplicating a scaled down cylinder, and then we’ll randomize their locations and rotations with the proportional editing tool, with it’s falloff set to random.
Let’s give the coins a yellow glossy toon shader.
Finally we’ll activate freestyle in order to get some outlines for our pixel art.
The default line thickness of one is a bit too strong so let’s change it to a smaller number.
Now we can go ahead and render the animation.
After the render has finished, we can watch the final result by going to render –> play rendered animation.
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