In this quick tutorial we show you how to use the UV project modifier:
Written instructions:
-Create the projector object (can be any object, an empty or a plane for example)
-Add the UV project modifier to the object you want to project onto
-Select the image you want to project to the surface into the “image” slot
-Check “override image”
-Select the projector object underneath the number of projectors selection
-UV unwrap the target object (in edit mode, you can use for example “smart UV project”)
-Assign a material with a texture to the target object
-Moving the projector object should now change the projection
-The cool thing about the UV project modifier is that it gives you global UV coordinates, which means that you can edit your mesh freely without affecting the projected texture in any way